- #GEFORCE GTX 860M FPS SPIKE UPDATE#
- #GEFORCE GTX 860M FPS SPIKE WINDOWS 10#
- #GEFORCE GTX 860M FPS SPIKE PC#
To quickly set a system-wide preference, you could use the Adjust image settings with the preview option. You can also find this tool by performing a Start menu (or Start screen) search for NVIDIA Control Panel or by right-clicking the NVIDIA icon in your system tray and selecting Open NVIDIA Control Panel. Right-click your desktop background and select NVIDIA Control Panel. If you continue facing the issue, then follow the below steps.
#GEFORCE GTX 860M FPS SPIKE UPDATE#
Meanwhile, I recommend you update the BIOS and the graphics driver from the below link and check if it helps. This emulog was from that recording above.Reviewed your post and I understand that you are facing FPS drop issues.ĭon’t worry, I assure you I will try my best to get this sorted. Psx2Wave: Unloading samples (currently 930K in 129 samples, 1980K sound RAM) Psx2Wave: Unloading samples (currently 627K in 155 samples, 1980K sound RAM) Psx2Wave: Unloading samples (currently 996K in 125 samples, 1980K sound RAM) Psx2Wave: Unloading samples (currently 693K in 151 samples, 1980K sound RAM) Psx2Wave: Unloading samples (currently 922K in 128 samples, 1980K sound RAM) Psx2Wave: Unloading samples (currently 619K in 154 samples, 1980K sound RAM)
Psx2Wave: Unloading samples (currently 1040K in 124 samples, 1980K sound RAM) Psx2Wave: Unloading samples (currently 737K in 150 samples, 1980K sound RAM) Psx2Wave: Unloading samples (currently 966K in 118 samples, 1980K sound RAM) Loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX 1 args 0 arg Loadmodule: fname cdrom0:¥IRX¥PSX2WAVE.IRX 1 args 0 argĢ0480K at 0x00aca920 allocated for main heap (UpdateVSyncRate) FPS Limit Changed : 59.94 fps Loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX 1 args 0 arg Loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX 1 args 0 arg Loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX 1 args 0 arg Loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX 1 args 0 arg Loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX 1 args 0 arg Rebooting with module cdrom0:¥IRX¥IOPRP20.IMG 1 Input ELF format filename = cdrom0:¥SLUS_200.54 1Įlf entry point 0x00100008 about to get recompiled. Loadelf: fname cdrom0:¥SLUS_200.54 1 secname all McdSlot 1 : C:\Users\ruben\Documents\PCSX2\memcards\Mcd002.ps2
McdSlot 0 : C:\Users\ruben\Documents\PCSX2\memcards\Ready2RumbleBoxingRound2.ps2 Roms\Sony Playstation 2\Ready 2 Rumble Boxing Round 2\READY_2_RUMBLE_BOXING_ROUND_2.BIN
Patches: No CRC found, using 00000000 instead.Ĭurrent Renderer: Direct3D 11 (Hardware renderer) (GameDB) 9592 games on record (loaded in 222ms)īound GS: GSdx32-SSE2.dll īound PAD: LilyPad.dll īound SPU2: Spu2-X.dll īound CDVD: cdvdGigaherz.dll īound USB: USBnull.dll īound FW: FWnull.dll īound DEV9: DEV9null.dll Loading plugins from C:\Users\ruben\Documents\PCSX2\plugins. Vendor/Model = GenuineIntel (stepping 03)ĬPU speed = 2.892 ghz (4 logical threads)
#GEFORCE GTX 860M FPS SPIKE WINDOWS 10#
Operating System = Microsoft Windows 10 Home (build 17134), 64-bitĬPU name = Intel(R) Core(TM) i3-4130T CPU 2.90GHz
#GEFORCE GTX 860M FPS SPIKE PC#
im trying to figure out if its maybe my pc or the settings i have but i just dont understand the issue, has anyone come across this? it is more noticable on Directx11 and 9, using OpenGL is too slow. and while i think it may be just the settings for the game its happening to every game i have ran on PCSX2 'Ready 2 Rumble Boxing 2, Def Jam Fight for New York, Def Jam Vendetta and Dragonball Z Budokai Tenkiachi 3". matter what settings i use i get this constant frame drop during game play were its 60 fps most the time and then suddenly drops to 40 fps 'along with a pause in emulation' before going back to 60 again. I have been setting up each game to the best settings i can get it to, and i've been fairly successful except on this issue. Graphics: Nvidia GeForce GTX 860M (custom, 2GB GDDR5) (Equal to Nvidia GTX 750 TI)Įverything 'to my knowledge' has been updated on my pc. Processor: 2.9GHz Intel Core i3-4130T (dual-core, 3MB cache)